This paper provides a detailed breakdown of the Retrofuturism design movement. First, the paper starts with a thesis statement that briefly explanation of what Retrofuturism is. Second, is an explanation of what Futurism is and how the Futurism manifesto later went on to influence Retrofuturism. The third part explains what Retrofuturism is in greater detail and how it started. It states that Retrofuturism is the process of envisioning the future in the past. The artwork in this style dates back decades, but the movement didn't get its name until the 1980s, Succeeding are different examples of the subgenres and their uniqueness. Some examples of the subgenres are Atomic Punk, Steampunk, and more. Next are examples of artists who have worked in this style like Robert McCall, John Berkey, Vincent Di Fate, and Ralph McQuarrie. Preceding that are examples of it in the media. As for books, there are 1984, Rendezvous with Rama and Fahrenheit 451. Movie examples are franchises like Alien, Star Wars, and Blade Runner, as well as movies like Robocop, Total Recall, and The Fifth Element. For video games, there's Fallout, The Order 1886, The Outer Worlds, and BioShock. Finally, the paper wraps up by talking about the influences of Retrofuturism and what the future of the art movement looks like.